Showing posts with label Bunty comic. Show all posts
Showing posts with label Bunty comic. Show all posts

Friday, September 18, 2009

Appreciating the Madness of The Bunty

I'm not going to be too unkind here because D.C Thomson has changed significantly over the years. The company that once paid its creators less than IPC's juvenile comics division did, and refused to allow credits on the stories, is no longer that sort of company. In fact, with the publishing of Gary Northfield's creator-owned Derek the Sheep in the Beano, D.C Thomson took a massive leap in support of the creator, beyond any other British comic publication and many American ones. For that they should be congratulated, and in pointing that fact out I hope they will not be too mad about my close-ish reading of this Bunty Summer Special from 1972, that was given away free this week in The Guardian. After all, we need to learn from our past, and it is an interesting historical text.

As you know, my cousin Allan was a big Bunty fan. His sister, my cousin Mary, bought a few D.C Thomson titles and despite a fairly comprehensive slagging-off, he always championed the British titles when we were growing up. I, on the other hand, despite working on a British comic back in the 1980s, was much more into the US titles, and it's actually only over the last 10 years or so that I have woken up to how great the British comics, especially the 'girls' comics, actually were - and are. Having said all that, the fact that we readers have no idea who made these stories is not fair on us or on the creators. I have, I think, some idea who created some of the pages, but it irks me that creators were treated that badly.

Bunty was a weekly British comic for girls that began in 1958. Like most other British titles, it was an anthology and consisted of a collection of small strips sometimes two, sometimes three but hardly ever more than four or five pages long. There were seasonal specials, such as the Summer Special featured below, and Christmas and summer annuals. The stories, usually written by men and illustrated more often than not by men, were about, well, you'll find out when you read the examples below. They were often beautifully illustrated, often by celebrated European artists, and the coloured pages were hand-coloured by a team of women in the Thomson offices.

Most features in the Bunty came and went, but The Four Marys ran for years, becoming the comic's longest running story. Drawn by Roy of the Rovers and Scorer artist, Barrie Mitchell, who also worked for Mandy, Pow, Wham, 2000 AD and other titles, The Four Marys ran for decades from the comic's initial launch in 1958.


The story Tommy the Tomboy, with its ridiculous schooling premise, it's stereotypes and its anachronistic ideas about lady-like reactions makes us laugh for all the wrong reasons today; and perhaps would even have raised eyebrows in 1972, but the art is accomplished and attractive. It may be the work of a Spanish a Belgian an Argentinian an Italian or a British illustrator, I have no idea and I can't, at the moment, find out, but I've looked at the panels repeatedly over the last few days and each time it impresses me more.
The drawing of the strident Mrs Ponsonby, secretary of the 'Feminine Freedom Fighters', is simply perfect. She is constructed as a thick-lined, but not indelicately-rendered, shrew, and you can just imagine her shifting her balls as she moves her weight from leg to leg. By contrast, the delicate rendition of her daughter Tomasina, who is being 'taught' to be first manly and then feminine, is at odds with the text that tells us she has manly-traits.





Class rears its head in The Four Marys. Yet again we are faced with the sharp contrast of a story that is wonderful to look at, but reads like something from the Victorian era of chars and scullery maids held to ridicule.





Emergency 666 is not as weird as it looks at first glance. Again the premise is ridiculous, but there is nothing diabolical about the thing, well, apart from the dialogue that is. The emergency services number in the UK is 999, the number here, 666, is simply a reversal of that. I'm pretty certain it has nothing to do with The Book of Revelation and the number of the Beast. As silly as it is, I love the artwork.



Okay this is here for my benefit; I just love cut-outs.



Now, I have to admit this piece of ridiculous hokum, Peggy the Promette, is my favourite story. I absolutely love the hand-coloured work of some faceless Thomson staffer and I love the quality of the line-work. The story is awful, but it looks fantastic.



You know, sitting down reading 200 episodes of one of these adventures, or even just 10 or 12 of the more fleeting visitors to the pages of the Bunty, would fill me with dread; but I could sit there for hours eyeballing the pages. It's a tragedy that it has taken us (and by 'us' I really mean 'them') this long to appreciate this part of our heritage.

Wednesday, August 26, 2009

Papercraft, Urban Paper, Paper Toyz

I have a bunch of posts in the 'drafts' folder that I had forgotten about. They are kind of rough and ready and some lack links and credits, so if you see anything of yours here that should be linking to your site let me know, and I'll slot it in. This post was put together in November 2008, I'm guessing, because I referred to the Guy Fawkes mask as 'timely'.

I should own a Dalek. A real one. Let me explain, when I was a youngster I "won" a competition to name a Dalek. I called it "Deckie", but instead of sending me a "real Dalek" the company they sent me an excuse about having 'too many winners', and a paper Dalek. They sent me what today would be called, I suppose, a papercraft Dalek. Of course, if that competition was run today I'd own a Dalek, a real one, and I would have been spared the trauma of having to try to stick my cut-out Dalek to cardboard with Treacle, because we had no glue at home. Instead, I do not have a real Dalek and I don't even have a parcraft Dalek because it all ended up a tear-soaked, sticky, mess. What a rip-off! It would probably have scarred a less heroic child for life, but I've managed to put the fact that despite actually winning a Dalek, I don't even have a papercraft Dalek today.

Anyway, if you've seen my Rod McKie papercraft cut-out and keep doll, you'll know I love these papercraft things. I'm a fan; it's all I can do to stop myself cutting up my Chris Ware books, believe me. Papercraft sculptures really add to a publication, don't you think? I think they do. They were very popular here at one point and appeared regularly on the back page of some British comics - my cousin Allan told me. I'm not saying he did, but my cousin Allan might have cut out all the papercraft girls that came with the Bunty Comic, and he might well have practised his counselling skills on them - there's a thought - and you thought they weren't practical...

Today's papercraft models are, by comparison, utterly amazing, and despite the fact that you can knock up a 3D-model on Maya or Lightwave or Rhino, these paper constructions still command a lot of respect in the toy and game designing communities, and they are increasingly popular with cartoonists and illustrators who often prefer a tactile turnaround to a digital one. Japan, the home of Origami (oru and kami) leads the way in papercraft, as you might expect, with giant robot sculptures, and an endless amount of practical and impractical designs, from a variety cartoonists and illustrators, and even from companies like Yamaha, Canon, Honda, and Toyota.



With sites like the Paperkraft blog, Papercraft Museum, Thunderpanda, The Web Dude, Cubeecraft, and Toy-a-Day highlighting a range of skills and designs available, Urban Paper, a seriously underrated art form in the west, will continue to attract fans and practitioners. If it is an art form you would like to know more about, and maybe experiment with, then you'll be pleased to know that there is a Japanese Paper Craft programme, Pepakura Designer, and a viewer, Pepakura Viewer, that you can download for free. In the screenshots below, I'm using the Pepakura tools to show you Web-Dude's Papercraft Gigantor guide, and model and a timely Guy Fawkes mask.

























Whether you just fancy collecting and assembling some favourite vintage characters, like Astro Boy, or the Moomin Trolls, or more modern cut-outs like the cast of Dexter; or you fancy designing your own Papercraft figures, it really can be a fun way to spend some time. And don't overlook the fact that some Papercraft figures of your own characters can be a pretty handy (excuse the pun) piece of PR.

Monday, June 23, 2008

The Dreamer by Lora Innes


Web comics don't come much more 'pro' than The Dreamer. What Lora Innes has set-up is really something quite special, and it's the sort of, in today-speak, 'brand identity' that cynical companies might try to create, but get hopelessly wrong. That's because the ingredient that such a company would lack, and which Innes provides in abundance, is passion; and that passion really shows not just in the work and the attention to detail, but also in the way the world of Beatrice (Bea) Whalley is presented and promoted by her creator.



One of the things I really like about The Dreamer is that it could easily be a story from an old classic British comic like Judy or Bunty, which of course means that it would fit comfortably into any current manga collection. What maybe looks at first glance as simply a period piece, is on closer inspection a much more complex and interesting premise that is mirrored, in many ways, in the current US TV version of the BBC hit show, Life on Mars:

Beatrice “Bea” Whaley seems to have it all; the seventeen year old high school senior is beautiful, wealthy and the star performer of the drama club. And with her uncle’s connections to Broadway theater, the future looks bright ahead of her. Little does she know that her future might actually be brighter behind her.

Bea begins having vivid dreams about a brave and handsome soldier named Alan Warren–a member of an elite group known as Knowlton’s Rangers that served during the Revolutionary War. Prone to keeping her head in the clouds, Bea welcomes her nightly adventures in 1776; filled with danger and romance they give her much to muse about the next day. But it is not long before Beatrice questions whether her dreams are simply dreams or something more. Each night they pick up exactly where the last one ended. And the senses–the smell of musket shots and cannons, the screams of soldiers in agony, and that kiss–are all far more real than any dream she can remember.





I have to admit that The Dreamer is what I think a web comic should be. It's not that my ideal online strip has to be a serial, or that it shouldn't be funny, it's just that the web is an ideal medium for experimentation. It is also the ideal medium for telling a long story over time that can, as new technologies become available, take advantage of those elements and perhaps incorporate them into its delivery. Yet for some reason, a lot of the stuff on the web is in the same restricted and restricting format that we find in newspapers. Why? For some reason, a lot of online comics appear not just as faux-newspaper strips, but they also appear as tiny little graphics as though their creators are blissfully unaware that quite a lot of surfers now have broadband.

Honestly, I think quite a few of us could learn a lesson or two by just looking at Lora Innes's site, but you'll be missing out if you don't stop off at The Dreamer archive and catch up with volumes one, two, three and the current volume, volume 4.