
Cartoons and illustrations for Playboy, The Harvard Business Review, The Wall Street Journal, Readers Digest(USA), Prospect (UK), Ellery Queen's Mystery Magazine, National Lampoon, The Phoenix (Ire), Marian Heath Greeting Cards, and various publications worldwide. rodmckie-at-lycos.com
Monday, September 28, 2009
Dudley and Herge

Friday, September 18, 2009
Appreciating the Madness of The Bunty
As you know, my cousin Allan was a big Bunty fan. His sister, my cousin Mary, bought a few D.C Thomson titles and despite a fairly comprehensive slagging-off, he always championed the British titles when we were growing up. I, on the other hand, despite working on a British comic back in the 1980s, was much more into the US titles, and it's actually only over the last 10 years or so that I have woken up to how great the British comics, especially the 'girls' comics, actually were - and are. Having said all that, the fact that we readers have no idea who made these stories is not fair on us or on the creators. I have, I think, some idea who created some of the pages, but it irks me that creators were treated that badly.
Bunty was a weekly British comic for girls that began in 1958. Like most other British titles, it was an anthology and consisted of a collection of small strips sometimes two, sometimes three but hardly ever more than four or five pages long. There were seasonal specials, such as the Summer Special featured below, and Christmas and summer annuals. The stories, usually written by men and illustrated more often than not by men, were about, well, you'll find out when you read the examples below. They were often beautifully illustrated, often by celebrated European artists, and the coloured pages were hand-coloured by a team of women in the Thomson offices.
Most features in the Bunty came and went, but The Four Marys ran for years, becoming the comic's longest running story. Drawn by Roy of the Rovers and Scorer artist, Barrie Mitchell, who also worked for Mandy, Pow, Wham, 2000 AD and other titles, The Four Marys ran for decades from the comic's initial launch in 1958.

Emergency 666 is not as weird as it looks at first glance. Again the premise is ridiculous, but there is nothing diabolical about the thing, well, apart from the dialogue that is. The emergency services number in the UK is 999, the number here, 666, is simply a reversal of that. I'm pretty certain it has nothing to do with The Book of Revelation and the number of the Beast. As silly as it is, I love the artwork.
Okay this is here for my benefit; I just love cut-outs. 
Now, I have to admit this piece of ridiculous hokum, Peggy the Promette, is my favourite story. I absolutely love the hand-coloured work of some faceless Thomson staffer and I love the quality of the line-work. The story is awful, but it looks fantastic.

Monday, September 07, 2009
Great Anthologies Create Not So Strange Bedfellows
It's a stellar line-up, complete with cartoonists who have heightened the profile of the artform beyond the pages of publications and the interweb. Japanese artist Mizuno's Gothic-Kawaii drawing style, a mixture of super-cuteness, and blood and syringes, appears on clothes and in gallery shows, and Paul Pope has designed a Pulphope line of clothes for DKNY and Diesel.
As with any publication of this sort, I have my favourites; Paul Pope and Jose Villarrubia's cover is excellent because it takes itself seriously, alerting the reader that although the Marvel Universe will be treated slightly flippantly, it won't be disrespected. This is a very clever piece of marketing which is especially important to a significant band of readers who are not particularly welcoming of indie cartoonists. For those readers, Paul Pope's cover and introductory story will prove a gateway to this comic's tone and Strange Tales #1 itself will surely prove a gateway comic to a world of indie-illustration for the uninitiated comic book reader. And with any luck, it will also establish a demand for more work in a similar vein beyond Strange Tales #1,2 and 3. I love the sub-text of Leavitt and Crabapple's She-Hulk (coloured and lettered by Star St.Germain), and what could easily be a jarring-juxtaposition of artistic styles, between Molly Crabapple's silky-thin, embroidery-like drawings, and Junko Mizuno's solid-lined Spiderman (translated by Aki Yanagi, and adapted by C.B. Cebulski), becomes a delight in the context of this anthology. I just adore Dash Shaw's Doctor Strange, for reasons to numerous to mention, and Michael Kupperman's Namor is equally brilliant. I think of all the stories in this volume though, my favourite is Jason's Spider Man, I read it about 3 or 4 times and each time I read it it seems funnier and more clever.
My only criticism of the comic, and it is a slight one, more a grumble really, or a gripe, and not even a full gripe, more a gr... or an ...ipe, is that a page or two of the work is 'Not Brand Ech-sy'. I mean, don't take that the wrong way, I loved Don Heck's comic at the time, but that style of parody isn't really what an indie-collection is about. What I mean is I don't like the pages that are more a parody of the character, than an indie-interpretation, as much as I do the rest of the comic. So whilst the majority of the illustrators have combined the more cartoony indie-look with a certain amount of psychological depth, one or two have delivered nothing more than a superficial parody. As I have said though, this is an anthology and whilst I might not love all the pages, there is still more than enough great work here to keep me delighted and eager to read the next comic in the series. All told, it's pretty fab.







All Artwork ™ and © 2009 Marvel Characters, Inc. All rights reserved.
Wednesday, August 26, 2009
Papercraft, Urban Paper, Paper Toyz
I should own a Dalek. A real one. Let me explain, when I was a youngster I "won" a competition to name a Dalek. I called it "Deckie", but instead of sending me a "real Dalek" the company they sent me an excuse about having 'too many winners', and a paper Dalek. They sent me what today would be called, I suppose, a papercraft Dalek. Of course, if that competition was run today I'd own a Dalek, a real one, and I would have been spared the trauma of having to try to stick my cut-out Dalek to cardboard with Treacle, because we had no glue at home. Instead, I do not have a real Dalek and I don't even have a parcraft Dalek because it all ended up a tear-soaked, sticky, mess. What a rip-off! It would probably have scarred a less heroic child for life, but I've managed to put the fact that despite actually winning a Dalek, I don't even have a papercraft Dalek today.
Anyway, if you've seen my Rod McKie papercraft cut-out and keep doll, you'll know I love these papercraft things. I'm a fan; it's all I can do to stop myself cutting up my Chris Ware books, believe me. Papercraft sculptures really add to a publication, don't you think? I think they do. They were very popular here at one point and appeared regularly on the back page of some British comics - my cousin Allan told me. I'm not saying he did, but my cousin Allan might have cut out all the papercraft girls that came with the Bunty Comic, and he might well have practised his counselling skills on them - there's a thought - and you thought they weren't practical...
Today's papercraft models are, by comparison, utterly amazing, and despite the fact that you can knock up a 3D-model on Maya or Lightwave or Rhino, these paper constructions still command a lot of respect in the toy and game designing communities, and they are increasingly popular with cartoonists and illustrators who often prefer a tactile turnaround to a digital one. Japan, the home of Origami (oru and kami) leads the way in papercraft, as you might expect, with giant robot sculptures, and an endless amount of practical and impractical designs, from a variety cartoonists and illustrators, and even from companies like Yamaha, Canon, Honda, and Toyota.

With sites like the Paperkraft blog, Papercraft Museum, Thunderpanda, The Web Dude, Cubeecraft, and Toy-a-Day highlighting a range of skills and designs available, Urban Paper, a seriously underrated art form in the west, will continue to attract fans and practitioners. If it is an art form you would like to know more about, and maybe experiment with, then you'll be pleased to know that there is a Japanese Paper Craft programme, Pepakura Designer, and a viewer, Pepakura Viewer, that you can download for free. In the screenshots below, I'm using the Pepakura tools to show you Web-Dude's Papercraft Gigantor guide, and model and a timely Guy Fawkes mask.



















Whether you just fancy collecting and assembling some favourite vintage characters, like Astro Boy, or the Moomin Trolls, or more modern cut-outs like the cast of Dexter; or you fancy designing your own Papercraft figures, it really can be a fun way to spend some time. And don't overlook the fact that some Papercraft figures of your own characters can be a pretty handy (excuse the pun) piece of PR.




















